sarcastic games

edited June 2007 in conversations
Ian Bogost likes to play with failure. The 30-year-old Georgia Tech professor designs popular Web games powered by sarcasm and social commentary. In his latest, Fatworld, players navigate a consumer paradise (A), rule their own empire of restaurants and convenience stores (B), and enjoy food allergies, diabetes, heart disease, and death (C).

Most games with social themes are built around tiresome moral lessons. But the titles created by Bogost's development studio, Persuasive Games, invite us to be ruthlessly greedy, helplessly incompetent, and breathtakingly rude.
sarcasm and games, surely a match made in heaven

Source: Wired

Persuasive Games
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